ICRPG – Quality over Quantity

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So I recently picked up ICRPG (Index Card RPG) a RPG book by Runehammer (previously known as Drunkens and Dragons) 


It’s currently on it’s 2nd edition, which is an A5 book with about 200 pages with text slightly bigger than DnD writing (or very close).

DnD has a variety of books; Core Rulebooks, Monster Manuals, Campaigns and advanced characters all over it’s 40+ years lifespan (first published 1974).

In ICRPG Core Rules, there are 2 Campaign Settings (Dark Fantasy and Space), 20 Classes and 10 Races (over 2 Campaigns), 29 Monsters and a series of adventure hooks.

Yet I feel, as a GM, I can get more out of this than DnD.

Why?

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Devil May Cry 4 – The Complications of Blogging.

This is the end of a tough week for writing.


So I started writing about DMC4’s Lady’s long range weapon and combat style and how it is harder to get SSS with her because of her ranged style, then I gained a B rank in close quarters with guns.  I then watched several players on SSS runs with Lady so I was proven wrong… then I thought I noticed a pattern as Lady’s actions were long range at close quarters so maybe that’s why it’s SSS.

Then it became apparent that these were 2nd run characters were they had played DC with Dante and Nero and not playing Lady with all the energy gained from previous rounds, then…

…I gave up writing…

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Steam – The Saga of Responsibility

Knowing where your responsibilities start and other people’s end can be difficult.


And Steam have shown how difficult it is to find the balance as they have decided not to take responsibility for those placing content on the site.

While morally, some would argue not policing their site as a bad thing, I can see the reasons behind Steam doing this.

DISCLAIMER: I don’t entirely agree with Steam’s decision, while I can see some merits and benefits, there are some drawbacks.

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Cultist Simulator – the “Correct” way to Skinner Box

OK, so maybe I’m engaging in a little click bait with the title but err… well I’m actually saying it in a positive way.

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Cultist Simulator appears at first glance to use techniques based on Skinner’s techniques as well as the same countdown clocks you get on mobile games and… yet it is the perfect simulator game I have played.  They have taken mechanics you could argue as negative and uses them in a positive way… and through it the perfect simulator.

Tic-Tock Tic-Tock

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Scythe – The Perfect Problem

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Once again I’m cutting it fine… two hours before bed.


LAST WEEK I looked at the interesting mechanics that would make Scythe perfect for a Megagame.  However there is one flaw that could put players off; they would rather play the Pilots other than the Workers.

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Scythe – The Perfect Answer

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So it’s Tuesday, one day before this has to go out.  Talk about cutting it fine.


And I think that there is something else I missed out in LAST WEEK’S POST that is key to why Scythe would be the perfect mega game conversion.

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Scythe – The Perfect Megagame

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I know this sounds weird; for starters Scythe is a board game not a Megagame.


However this is the perfect candidate for conversion into a Megagame and there is one reason for this; the relationship between the mechs and the workers.

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