Project P – OR – The big questions

So last week I explained my process for designing the mechanics HERE but now we need to get into story.


And I’m using a very simple concept to do this… what story do I wish to let the players tell?

WARNING, this is very close to rail-roading so the next week will be the fine line and how to avoid crossing it.

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Project P – OR – how to put your idea through a shredder

When designing, you can safely assume that it will come out perfect…


Then be ready to throw it in a bin and NEVER ever play it.

OR you can take the idea and put it through a shredder… OK surely that the same thing right.

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