Scratchbrew Challenge (-1) – Designer Work Around

By the time of release I will be 1 day away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


Worlds can be complex, and the one for this group will be no exception.  However there are several ways I have set the scales in my favour.

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Scratchbrew Challenge (-3) – Setup for a Fall

By the time of release I will be 3 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


What could possibly go wrong?

Well I wouldn’t be writing this if I didn’t have an idea.

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Scratchbrew Challenge (-5) – Designer Work Around

By the time of release I will be 5 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


Although this can be a disaster, if you do prepare in advance you can set up situations where you can counter the issues that are created by design.

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RPGs – Fear of the Challenge

So why am I talking about an RPG that I’m not planning to Stream?

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Scratchbrew Challenge (-7) – Setup for a Fall

By the time of release I will be 7 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


What could possibly go wrong?

Well I wouldn’t be writing this if I didn’t have an idea.

Continue reading