Steam – The Saga of Responsibility

Knowing where your responsibilities start and other people’s end can be difficult.


And Steam have shown how difficult it is to find the balance as they have decided not to take responsibility for those placing content on the site.

While morally, some would argue not policing their site as a bad thing, I can see the reasons behind Steam doing this.

DISCLAIMER: I don’t entirely agree with Steam’s decision, while I can see some merits and benefits, there are some drawbacks.

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Cultist Simulator – the “Correct” way to Skinner Box

OK, so maybe I’m engaging in a little click bait with the title but err… well I’m actually saying it in a positive way.

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Cultist Simulator appears at first glance to use techniques based on Skinner’s techniques as well as the same countdown clocks you get on mobile games and… yet it is the perfect simulator game I have played.  They have taken mechanics you could argue as negative and uses them in a positive way… and through it the perfect simulator.

Tic-Tock Tic-Tock

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Scythe – The Perfect Problem

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Once again I’m cutting it fine… two hours before bed.


LAST WEEK I looked at the interesting mechanics that would make Scythe perfect for a Megagame.  However there is one flaw that could put players off; they would rather play the Pilots other than the Workers.

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Scythe – The Perfect Answer

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So it’s Tuesday, one day before this has to go out.  Talk about cutting it fine.


And I think that there is something else I missed out in LAST WEEK’S POST that is key to why Scythe would be the perfect mega game conversion.

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Scythe – The Perfect Megagame

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I know this sounds weird; for starters Scythe is a board game not a Megagame.


However this is the perfect candidate for conversion into a Megagame and there is one reason for this; the relationship between the mechs and the workers.

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Bendy and the Ink Machine – Stuck in the Ink (Spoiler)

OK so I promised on Wednesday to mention the one flaw with the process theMeatley games places the players through by forcing players to go through the whole game.


And it is a very simple one with spoilers so… here it comes, last chance to go play.

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Bendy and the Ink Machine – Build Our Machine

WOW!  Just WOW!  I’m surprised!  WOW!


Normally in a episodic game, you play the episode, enjoy it or hate it and then move on.

But WOW!  Bendy and the Ink Machine took a massive gamble in rearranging some of the early game maps as well as changing some of the objectives.

This might sound weird for a game like this but I think it has some benefits for a game such as Bendy and the Ink Machine.

Now while I think it was a bit of a con to force you to play through the entire game to save it.  I wouldn’t have seen the new stuff if I hadn’t so I’m glad I did and this is why I believe they did it.

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