Scratchbrew (CinS Part 1) – The Maths of the RPG (Part 2)

I was going to do Castle Falkenstein second however that is bogged down in technical issues… (there is a reason why in this case and I assure you this is interesting).  However I decided that it would be interesting to look at a system that shows your skill as something that really matters.


FATE is one of the systems that uses the Fudge Dice (+/0/-).  In fact it purely uses 4 of them providing a result of between 4 and -4.

It is the combination of these 4 dice that makes an interesting way of allowing the player to know who they are within the story.

Continue reading

Scratchbrew (CinS Part 1) – The Maths of the RPG (Part 1)

When you do homebrew and challenge yourself to make something interesting… never expect it to survive the initial format.


I nearly killed off one of my players, instead he ended up with serious injury (I didn’t kill him off outright I just seriously injured him.

This was all down to one thing… MATHS… zzzzzzzzzzzzzzzzzzz

OK, may not sound fun but it can be the difference between life and death.  Look at any game and how the numbers work can change the way the whole system operates.

For this exercise I’m going to use three systems; Castle Falkenstein, FATE and the third (sigh)… Maid RPG.

This has a few tables… this may be one of the more BORING posts… and constantly been adjusted until the print out.

Continue reading