Hand of Fate – Back in the Game

OK, I know Hand of Fate is an old game but, looking around, the lore of the game isn’t discussed very much.


However, I did place this on the Reddit page a few weeks back and I thought, why not put it on here.

So this is an old thought, currently my life is in the air so I can’t do anything too heavy.


I know this is an old game but it’s something I just found.

Originally I thought that Hand of Fate was simply a game of cards and a combat mechanic; don’t get me wrong, it was a great game but it felt like, while there were many small stories, there appeared to be only a simple mission based plot to pull you through.

How wrong I could be and it all comes from the introduction:

At first I thought it was in relation to Hell and the mention of 13 Gates was 13 Gates to hell… this is one theory that the gates to hell have led you to face the Devil.

However when I typed in 13 Gates, something else came up… “the 13 Gates of the Necronomicon” by Donald Tyson. How to be a magician the world of Lovecraft…

And something made sense; if you were an ordinary mortal then you wouldn’t have as much power over the cards, you’d be forced to take the hand you have but no you can manipulate the cards.

This means that you play a Magician who has successfully reached an other realm… the question is… which realm and who is the Dealer truly?

I think there are probably clues in the game and the evidence I’ve provided is flimsy as it’s a fictional source book in relation to the Lovecraft World (never created by the original author). If anyone wished me to explore further, let me know.

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One Shot – Experiment with Hand of Fate 2

Considering the release of of Hand of Fate, I decided to experiment with it to see if I could do interesting things.

err… I’ll let you decide.

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Hand of Fate – Strange 4th Walls

Rarely have I ever been in a situation where the fourth wall wasn’t just shattered in one direction but two.

When I play Hand of Fate by Defiant Development I really have to ask who is the Magician?


Hand of Fate is a Dungeon Crawl in Steam’s Early Access Programme. It tells the tale of a Magician who created a mystical card game and then challenged people to beat it… he also must have been taking bets on it as after the third Early Access Expansion, he’d gone from a Hut on the edge of the world to a Castle with a Massive Hall (seriously where the magician was wasn’t broke so don’t fix it).

A maze of cards is created and you choose to move UP, DOWN, LEFT or RIGHT. When you reveal a card an event can occur. It can be a decision, a mini game where you choose 1 of 4 cards after shuffling OR you take control of your pawn to navigate a maze or fight monsters.

Everything is shown by cards, rewards, penalties, equipment, enemies, blessings and curses which are “Drawn” when needed. I have placed my play-through playlist at the bottom of the Blog for those who wish to see me make a complete idiot of myself.

The fact that we are playing a computer game about playing against a guy who has designed a magical card game doesn’t just smash the fourth wall but also passes straight through the game back to the developers.

Let me explain the situation I’m playing the game when the Magician says “I made that card too powerful!”. I pause for a few seconds… what did he mean by that, did the character believe he made the card too powerful OR is that a warning from the Developers that this card could get nerfed in the future?

There have been several occasions where my motives have been challenged, messages that the Magician made comments that developers would make during play-testing to each other, in some cases a direct message to the players who have bought the game.


This is a gem of a game not for the polish (it needs a lot) but for the unique way it works. The way that it is just you across the table from the Magician and him pulling you in by just talking to you and as such provides a link between you and the developers.

Oh and here I am making an idiot of myself.