Dragon Quest Builders (Part 1) – I need to stop watching Extra Credits

Well here’s another topic Extra Credits had already done.  I don’t know whether I should be happy that they were right OR trolled because I need to think of something extra to add beyond what they’ve already done.


Dragon Quest Builders is a recent release from the Dragon Quest series.

The biggest difference, you have to build your home town… yes build it, think Minecraft in an RPG world.

Now I’m not saying it’s perfect… you prepare your city for battle and the Location Boss will just teleport you to ANOTHER PLANE OF EXISTENCE AND OH MY DEFENCES ARE USELESS NOW.

For those that wish to see the original video (in case you haven’t)  the video is HERE.


Oh no!

This has way too much for me to do justice in one blog, this could take a few topics.

All images are labelled “for Reuse” according to GOOGLE.

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Baldur’s Gate – What Extra Credits teaches a GM

For those that haven’t seen the Design Club, click the link below; it starts at the first of 5 Episodes of Baldur’s Gate.

Baldur’s Gate – Design Club


It sometimes helps to see how someone pulls together key elements in order to create a whole and Extra Credits has finally done just that.  The Baldur’s Game design club pulls together a variety of their original pieces:

Difference in Scale and Kind

Narrative Mechanics

How to handle Difficulty

Exploration in Games

What I want to look at though is how I am likely to use this 5 Episode series in order to make me a better as a GM.

Note these are purely my opinions.  Another dead hand situation.

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