ICRPG – Quality over Quantity

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So I recently picked up ICRPG (Index Card RPG) a RPG book by Runehammer (previously known as Drunkens and Dragons) 


It’s currently on it’s 2nd edition, which is an A5 book with about 200 pages with text slightly bigger than DnD writing (or very close).

DnD has a variety of books; Core Rulebooks, Monster Manuals, Campaigns and advanced characters all over it’s 40+ years lifespan (first published 1974).

In ICRPG Core Rules, there are 2 Campaign Settings (Dark Fantasy and Space), 20 Classes and 10 Races (over 2 Campaigns), 29 Monsters and a series of adventure hooks.

Yet I feel, as a GM, I can get more out of this than DnD.

Why?

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Dark Souls – The House Rules!!!

So part 1 I talked about the rulebook that I believed was not up to scratch


For part 2 I’m looking at something else, when a player intentionally removes a rule or reads a rule wrongly (both can happen and I have experience on both).  However I do not see misreading a rule as a bad thing… especially if it means that something comes out of it.

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Dark Souls – Two in One

Image result for dark souls board game

I was having a hard time deciding what to do… however I found that I struggled to decide exactly what I wanted to write.  There were too many ideas…


However I recently played Dark Souls the Board Game and it actually gave me two topics and I think that they are the most interesting; rules and rulebooks.  So we’ll start with Rulebooks.

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