Hand of Fate – Back in the Game

OK, I know Hand of Fate is an old game but, looking around, the lore of the game isn’t discussed very much.


However, I did place this on the Reddit page a few weeks back and I thought, why not put it on here.

So this is an old thought, currently my life is in the air so I can’t do anything too heavy.


I know this is an old game but it’s something I just found.

Originally I thought that Hand of Fate was simply a game of cards and a combat mechanic; don’t get me wrong, it was a great game but it felt like, while there were many small stories, there appeared to be only a simple mission based plot to pull you through.

How wrong I could be and it all comes from the introduction:

At first I thought it was in relation to Hell and the mention of 13 Gates was 13 Gates to hell… this is one theory that the gates to hell have led you to face the Devil.

However when I typed in 13 Gates, something else came up… “the 13 Gates of the Necronomicon” by Donald Tyson. How to be a magician the world of Lovecraft…

And something made sense; if you were an ordinary mortal then you wouldn’t have as much power over the cards, you’d be forced to take the hand you have but no you can manipulate the cards.

This means that you play a Magician who has successfully reached an other realm… the question is… which realm and who is the Dealer truly?

I think there are probably clues in the game and the evidence I’ve provided is flimsy as it’s a fictional source book in relation to the Lovecraft World (never created by the original author). If anyone wished me to explore further, let me know.

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Call of Cthulhu – The One Scenario I Hated

Well that’s a surprise… I think I’ve finally got the audio down

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Scratchbrew (CinS Part 1) – The Maths of the RPG (Part 2)

I was going to do Castle Falkenstein second however that is bogged down in technical issues… (there is a reason why in this case and I assure you this is interesting).  However I decided that it would be interesting to look at a system that shows your skill as something that really matters.


FATE is one of the systems that uses the Fudge Dice (+/0/-).  In fact it purely uses 4 of them providing a result of between 4 and -4.

It is the combination of these 4 dice that makes an interesting way of allowing the player to know who they are within the story.

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Pandemic Reign Of Cthulhu – When a Spin-Off surpasses the original

There’s a joke in our group saying… “slap Cthulhu on something and it becomes 100 times better.”


Not always true believe me… maybe it’s the other way; a game is successful and works so they add Cthulhu.

However a game that I’ve always had an “It’s OK” for has had it’s Cthulhu Spin Off and they have taken advantage of the change in the location to IMPROVE the formula.

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Call of Cthulhu – Conflict and Cohesion

OK this piece I’m prying out of my own hands, I could probably do more but I’m out of time.  Be advised, I’m not happy about it.

Call of Cthulhu is a complete side step compared to Dungeons and Dragons, your health is permanently low to the point of pointless, your sanity and luck will drain fast and the world is out to get you.


However, I feel that I’m enjoying the story line more than other story lines I’ve played so far; it doesn’t feel as disjointed OR so focused on combat that I need to be combat ready all the time.

The low health makes you less combat hungry and so more story focused, your background is a stronger asset and liability than in more combat heavy RPGs and you feel that you can genuinely solve problems with more than just a sword and a gun.

Better still you don’t have to realign your character to other players in order to make it work; your character can still be themselves.

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