Steam – The Saga of Responsibility

Knowing where your responsibilities start and other people’s end can be difficult.


And Steam have shown how difficult it is to find the balance as they have decided not to take responsibility for those placing content on the site.

While morally, some would argue not policing their site as a bad thing, I can see the reasons behind Steam doing this.

DISCLAIMER: I don’t entirely agree with Steam’s decision, while I can see some merits and benefits, there are some drawbacks.

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Baldur’s Gate – What Extra Credits teaches a GM

For those that haven’t seen the Design Club, click the link below; it starts at the first of 5 Episodes of Baldur’s Gate.

Baldur’s Gate – Design Club


It sometimes helps to see how someone pulls together key elements in order to create a whole and Extra Credits has finally done just that.  The Baldur’s Game design club pulls together a variety of their original pieces:

Difference in Scale and Kind

Narrative Mechanics

How to handle Difficulty

Exploration in Games

What I want to look at though is how I am likely to use this 5 Episode series in order to make me a better as a GM.

Note these are purely my opinions.  Another dead hand situation.

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Quake 4 – Graphics VS. Responsivness

I may be wrong about this but I think my skill has got better due to my graphics card.

OK, this is the situation, I’ve recently upgraded my graphics card and then I decided to put some stain on the system.

I chose my favourite method, Quake 4 on twitch on impossible difficulty… well it originally was.

When I first performed Quake 4 on Impossible difficulty, I was getting killed by the first three enemies constantly.

However after my graphics card, I was blitzing it, killed the first 7 and then moved on to the next room (where I ended up getting killed);  But I got further in 30 minutes recently than I did in 2 hours… and that was not using Quicksave Spamming.

However, it wasn’t just this game I’ve seen the effect for, for two or three other games I was literally beating them hands down.

I have two interesting theories for this…

  1. I played superHOT in between.
  2. The graphic’s card responsiveness.

I’m going to be honest, the second one seems far fetched… however if you think about it, it makes sense.  The stronger the graphics card, the more responsive it is to your actions and the better you respond to it.

I’ve always thought that graphics didn’t matter as much as the art style… however when you want something to respond… well graphics becomes that little more important.

My research into other games… is going to be that little bit easier.

Psycho-Pass 2 – Hungry Chicken (Spoiler Central)

DO NOT READ IF YOU ARE BEHIND ON PSYCHO PASS 2 AS THERE IS A MAJOR SPOILER.

An interesting thing happened to me today when I wasn’t playing a game.

I was watching the new season of Psycho-Pass when the entire in show population played a game with a chicken on their tablets and PCs.

At the end of the episode it was revealed to all players that they had committed mass murder by removing a holographic overlay that had been placed on a military drone’s camera.

It was an actual shock to the players in the show and the mental health of the players suffered.

But how far off are we really from being those players in the show?

For this blog I’m going spoiler free and I will duplicate this with spoilers later on.

Far Cry 3 was actually the best example of the mind being messed with.   I’ll admit I was completely aware of the final choice at the end of the game and I knew it was coming.

Yet it really did mess with my head even knowing about it.  At the half way point I had an RPG epiphany… if I was in the protagonist’s situation would I want to go back to the life I lived?

The first thing I can clearly remember is when I was using a flame thrower in the destruction of the drug fields.  The power of the flame-thrower made me feel very powerful.

The next one that comes to mind was actually before this, in the escape from the burning building, it then became a car chase with a powerful grenade launcher, taking out car after car.

Finally the flashbacks to who the protagonist was.  He goes from being a jerk with a bunch of jerk friends to becoming a more decisive but dangerous individual.

In the end I found myself pressing both buttons at the same time (I got the “Good Ending” where you chose to leave the island but even that didn’t feel right as I have to ask is what the protagonist would do when back in civilised life after being forced to kill and then growing to like it.

Spec Ops: The Line also really messed with my head in a different way.  It was the final part of the episode that was encapsulated where consequences were revealed.

There were several occasions where I was forced to stop the game as I felt absolute hatred to myself and the protagonist.

The first that put the full breaks on it was the white-phosphorous mortar use.  The idea was to use the mortar to clear out enemy forces, however it was protecting a civilian population and they weren’t afraid to show the full picture and its gory nature.

There is also an element of being used in this game as well, on several occasions we were suggested one thing by the game only for it to be subverted by the characters.

I still need to complete this game but I know there will be more gut punches which I will have to take.

Psycho-Pass 2 – Hungry Chicken

DO NOT READ IF YOU ARE BEHIND ON PSYCHO PASS 2 AS THERE IS A MAJOR SPOILER.

An interesting thing happened to me today when I wasn’t playing a game.

I was watching the new season of Psycho-Pass when the entire in show population played a game with a chicken on their tablets and PCs.

At the end of the episode it was revealed to all players that they had committed mass murder by removing a holographic overlay that had been placed on a military drone’s camera.

It was an actual shock to the players in the show and the mental health of the players suffered.

But how far off are we really from being those players in the show?

For this blog I’m going spoiler free and I will duplicate this with spoilers later on.

Far Cry 3 was actually the best example of the mind being messed with.   I’ll admit I was completely aware of the final choice at the end of the game and I knew it was coming.

Yet it really did mess with my head even knowing about it.  At the half way point I had an RPG epiphany… if I was in the protagonist’s situation would I want to go back to the life I lived?

In the end I found myself pressing both buttons at the same time (I got the “Good Ending” but even that didn’t feel right.

Spec Ops: The Line also really messed with my head in a different way.  It was the final part of the episode that was encapsulated where consequences were revealed.

There were several occasions where I was forced to stop the game as I felt absolute hatred to myself and the protagonist.

Hello World – Rambling about the concept (my opinions)

Well I thought the Hello World post was so cliché but it actually left me curious…

Why is the first thing that someone learns on programming is “Hello World”?

Now I’m no expert but I have my opinions.

It depends on what end of the input device.

“Hello World” in the internet age would make sense as you can access the world from the comfort of your own living room.

What did they use before the internet became a success though, or did they use the same terms assuming that by programming a machine they are creating an entity… as such the computer saying “Hello World” makes sense accepting they are part of a bidder thing…

…You know that’s just given me a great idea for an RPG.