Scratchbrew Challenge (-1) – Designer Work Around

By the time of release I will be 1 day away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


Worlds can be complex, and the one for this group will be no exception.  However there are several ways I have set the scales in my favour.

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Scratchbrew Challenge (-3) – Setup for a Fall

By the time of release I will be 3 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


What could possibly go wrong?

Well I wouldn’t be writing this if I didn’t have an idea.

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Scratchbrew Challenge (-5) – Designer Work Around

By the time of release I will be 5 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


Although this can be a disaster, if you do prepare in advance you can set up situations where you can counter the issues that are created by design.

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RPGs – Fear of the Challenge

So why am I talking about an RPG that I’m not planning to Stream?

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Scratchbrew Challenge (-7) – Setup for a Fall

By the time of release I will be 7 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


What could possibly go wrong?

Well I wouldn’t be writing this if I didn’t have an idea.

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Call of Cthulhu – Conflict and Cohesion

OK this piece I’m prying out of my own hands, I could probably do more but I’m out of time.  Be advised, I’m not happy about it.

Call of Cthulhu is a complete side step compared to Dungeons and Dragons, your health is permanently low to the point of pointless, your sanity and luck will drain fast and the world is out to get you.


However, I feel that I’m enjoying the story line more than other story lines I’ve played so far; it doesn’t feel as disjointed OR so focused on combat that I need to be combat ready all the time.

The low health makes you less combat hungry and so more story focused, your background is a stronger asset and liability than in more combat heavy RPGs and you feel that you can genuinely solve problems with more than just a sword and a gun.

Better still you don’t have to realign your character to other players in order to make it work; your character can still be themselves.

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