RPGs – What a single change can do

I’m in the middle of a break designing and running my system…


It’s currently going well but I’ve recently changed two separate things, health and how magic works.

These changes are minor in the grand scheme of things but the result but they have actually caused me no end of trouble.

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Scratchbrew (CinS Part 1) – The Maths of the RPG (Part 1)

When you do homebrew and challenge yourself to make something interesting… never expect it to survive the initial format.


I nearly killed off one of my players, instead he ended up with serious injury (I didn’t kill him off outright I just seriously injured him.

This was all down to one thing… MATHS… zzzzzzzzzzzzzzzzzzz

OK, may not sound fun but it can be the difference between life and death.  Look at any game and how the numbers work can change the way the whole system operates.

For this exercise I’m going to use three systems; Castle Falkenstein, FATE and the third (sigh)… Maid RPG.

This has a few tables… this may be one of the more BORING¬†posts… and constantly been adjusted until the print out.

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