OK, I know Hand of Fate is an old game but, looking around, the lore of the game isn’t discussed very much.
However, I did place this on the Reddit page a few weeks back and I thought, why not put it on here.
So this is an old thought, currently my life is in the air so I can’t do anything too heavy.
I know this is an old game but it’s something I just found.
Originally I thought that Hand of Fate was simply a game of cards and a combat mechanic; don’t get me wrong, it was a great game but it felt like, while there were many small stories, there appeared to be only a simple mission based plot to pull you through.
How wrong I could be and it all comes from the introduction:
At first I thought it was in relation to Hell and the mention of 13 Gates was 13 Gates to hell… this is one theory that the gates to hell have led you to face the Devil.
However when I typed in 13 Gates, something else came up… “the 13 Gates of the Necronomicon” by Donald Tyson. How to be a magician the world of Lovecraft…
And something made sense; if you were an ordinary mortal then you wouldn’t have as much power over the cards, you’d be forced to take the hand you have but no you can manipulate the cards.
This means that you play a Magician who has successfully reached an other realm… the question is… which realm and who is the Dealer truly?
I think there are probably clues in the game and the evidence I’ve provided is flimsy as it’s a fictional source book in relation to the Lovecraft World (never created by the original author). If anyone wished me to explore further, let me know.