Last Week I finished my first play test with a group of 5 of us…
… and it was one of the games that I designed in 7 days.
For someone like me, this was a shock… this game kept their attention for three hours (we lost but THREE HOURS)… and not the type of three hours punctuated with stories of life, this was three hours trying to defeat this game as a group.
Something designed so quickly worked so well. Continue reading