Dark Souls – Two in One

Image result for dark souls board game

I was having a hard time deciding what to do… however I found that I struggled to decide exactly what I wanted to write.  There were too many ideas…


However I recently played Dark Souls the Board Game and it actually gave me two topics and I think that they are the most interesting; rules and rulebooks.  So we’ll start with Rulebooks.

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RPGs – What a single change can do

I’m in the middle of a break designing and running my system…


It’s currently going well but I’ve recently changed two separate things, health and how magic works.

These changes are minor in the grand scheme of things but the result but they have actually caused me no end of trouble.

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Condemned in the Sands – 10 minutes for a better day

When you look at the way that the world is at the moment, you need a laugh… however not to the level that I did for 10 minutes on Thursday.


Sometimes you need to laugh until it hurts because otherwise the world lets you down.

Last Thursday, I’ve had one of those days.

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Pandemic Reign Of Cthulhu – When a Spin-Off surpasses the original

There’s a joke in our group saying… “slap Cthulhu on something and it becomes 100 times better.”


Not always true believe me… maybe it’s the other way; a game is successful and works so they add Cthulhu.

However a game that I’ve always had an “It’s OK” for has had it’s Cthulhu Spin Off and they have taken advantage of the change in the location to IMPROVE the formula.

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Sratchbrew (+7) – Daggers, Doom and Scissors

Well it happened; the RPG I had been working on for a while has now been placed into the hands of other players.

One of the players took a giant dagger… 


…and we ripped the character creations rules apart!

Yes we didn’t even get to playing… I said things would go wrong in the first 15 minutes and they did!  Not necessarily a bad thing… this was 1st contact and they never go smoothly.

Instead we spent 2 hours on breaking the character creation down and rebuilding it up again.

But that isn’t necessarily a bad thing for me…

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Scratchbrew Challenge (-1) – Designer Work Around

By the time of release I will be 1 day away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


Worlds can be complex, and the one for this group will be no exception.  However there are several ways I have set the scales in my favour.

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Scratchbrew Challenge (-3) – Setup for a Fall

By the time of release I will be 3 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


What could possibly go wrong?

Well I wouldn’t be writing this if I didn’t have an idea.

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