Design 1 – The Dice Roll

A few weeks back I discussed Dice and Cards and how they vary.


However, I also mentioned that each could be used in a variety of ways or even together. Today I’m going to describe two scenarios which I have designed dice as a fundamental mechanic.

The key thing is that these are the dice isolated from the rest of the mechanics. There are other mechanics that exist but they will be discussed later.

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ICRPG – Quality over Quantity

Image result for icrpg

So I recently picked up ICRPG (Index Card RPG) a RPG book by Runehammer (previously known as Drunkens and Dragons) 


It’s currently on it’s 2nd edition, which is an A5 book with about 200 pages with text slightly bigger than DnD writing (or very close).

DnD has a variety of books; Core Rulebooks, Monster Manuals, Campaigns and advanced characters all over it’s 40+ years lifespan (first published 1974).

In ICRPG Core Rules, there are 2 Campaign Settings (Dark Fantasy and Space), 20 Classes and 10 Races (over 2 Campaigns), 29 Monsters and a series of adventure hooks.

Yet I feel, as a GM, I can get more out of this than DnD.

Why?

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Zombicide – Tension in Mechanics

Well I’m having fun… and re-rolling Zombicide and Dead of Winter.


And I’m actually agreeing with one of the writers on the comments, Dead of Winter would not work easily mainly because of the way narrative mechanics are intertwined… maybe if you remove the crossroads cards and the hidden objectives, maybe… but in this case I’m siding with trying to answer Wednesday’s Question using Zombicide Black Plague.

Note this is my opinion and I’ll openly admit that… I’d love people’s opinions on this.

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Zombicide and Dead Winter – Action vs. Thriller

I have Zombicide: Black Plague, a game about fighting zombies… enough said.


However, I also have a game known as Dead Winter which is also about zombies but is nearer the Walking Dead; making a combination of systematic and random tough decisions that could result in the death of characters.

So which is better? ¬†Well both… both scratch different itches.

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Delta Green – Playing the Black Sheep

Last week I gave an example of a character with good intentions and poor method with the example of John Kramer, the “antagonist” of the SAW series.


This time round I’m looking at the next phase… how to create and play Black Sheep characters.

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Delta Green – the Fine Line (18+ due to movie example)

OK so we’re getting dark here.


When you include Cthuhlu mythos in a game, you will always get dark.

Sometimes though it’s not the darkness that is scary, it’s the lengths people go to survive it.

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Colt Express – Get off ya’ horse…

… and drink ya’ milk.


OK, can’t believe I started with that joke… actually I can.

Seriously, I’ve never had much fun with a game outside an RPG… mainly because of one thing… we stepped out beyond the rules of the game and into what the game was meant to be…

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