Scratchbrew (CinS Part 1) – The Maths of the RPG (Part 2)

I was going to do Castle Falkenstein second however that is bogged down in technical issues… (there is a reason why in this case and I assure you this is interesting).  However I decided that it would be interesting to look at a system that shows your skill as something that really matters.


FATE is one of the systems that uses the Fudge Dice (+/0/-).  In fact it purely uses 4 of them providing a result of between 4 and -4.

It is the combination of these 4 dice that makes an interesting way of allowing the player to know who they are within the story.

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Scratchbrew (CinS Part 1) – The Maths of the RPG (Part 1)

When you do homebrew and challenge yourself to make something interesting… never expect it to survive the initial format.


I nearly killed off one of my players, instead he ended up with serious injury (I didn’t kill him off outright I just seriously injured him.

This was all down to one thing… MATHS… zzzzzzzzzzzzzzzzzzz

OK, may not sound fun but it can be the difference between life and death.  Look at any game and how the numbers work can change the way the whole system operates.

For this exercise I’m going to use three systems; Castle Falkenstein, FATE and the third (sigh)… Maid RPG.

This has a few tables… this may be one of the more BORING posts… and constantly been adjusted until the print out.

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Sratchbrew (+7) – Daggers, Doom and Scissors

Well it happened; the RPG I had been working on for a while has now been placed into the hands of other players.

One of the players took a giant dagger… 


…and we ripped the character creations rules apart!

Yes we didn’t even get to playing… I said things would go wrong in the first 15 minutes and they did!  Not necessarily a bad thing… this was 1st contact and they never go smoothly.

Instead we spent 2 hours on breaking the character creation down and rebuilding it up again.

But that isn’t necessarily a bad thing for me…

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Scratchbrew Challenge (-1) – Designer Work Around

By the time of release I will be 1 day away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


Worlds can be complex, and the one for this group will be no exception.  However there are several ways I have set the scales in my favour.

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Scratchbrew Challenge (-3) – Setup for a Fall

By the time of release I will be 3 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


What could possibly go wrong?

Well I wouldn’t be writing this if I didn’t have an idea.

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Scratchbrew Challenge (-5) – Designer Work Around

By the time of release I will be 5 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


Although this can be a disaster, if you do prepare in advance you can set up situations where you can counter the issues that are created by design.

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Scratchbrew Challenge (-7) – Setup for a Fall

By the time of release I will be 7 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


What could possibly go wrong?

Well I wouldn’t be writing this if I didn’t have an idea.

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