Dark Vocation – First Test

Well the first test is now complete.


And I am happy concerning the information I’ve received.

It is a completely different feel to draw a card than it is to as dice as discussed HERE.

But what else did I learn from a simple one on one test?

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Dark Vocation – 500 Words

Dark Vocation is interesting.


Not only is it the title of a music video by ABNEY PARK but a running project title for an RPG; a mixture of film noire and Steampunk.

To help me design it, I’ve started writing a fiction piece to go with it… the problem is… I can’t write stories longer than 500 words… why?

Well I have a theory but I also see the benefits.

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Rollercoaster Tycoon – Run This Town

It can be difficult to run a RPG that is different to normal.

The idea of being a Shop Owner, Armourer, Tavern Owner or Trader doesn’t really sound interesting. 

However I don’t believe it is impossible. 
Warren Spector (Director of Deus Ex) has always talked about a world of mysteries in a single city block, so why not a story in a single Tavern or Village.

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The Positive Community

So how do I do this without entering drama territory.


Not going to happen… OK so let’s keep it simple… let me give three good examples of board gaming communities that I know of (opinion) that do of a good job at being inclusive to everyone.  I will not use names but you may be able to figure it out.

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Pyre – The Pyre Paradox

Super-giant Games have created the ultimate paradox.

Image result for pyre

There is one mechanic that while sounds a good idea, is also contradictory based on the way they have designed the game and deal with their menus.

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ICRPG – Quality over Quantity

Image result for icrpg

So I recently picked up ICRPG (Index Card RPG) a RPG book by Runehammer (previously known as Drunkens and Dragons) 


It’s currently on it’s 2nd edition, which is an A5 book with about 200 pages with text slightly bigger than DnD writing (or very close).

DnD has a variety of books; Core Rulebooks, Monster Manuals, Campaigns and advanced characters all over it’s 40+ years lifespan (first published 1974).

In ICRPG Core Rules, there are 2 Campaign Settings (Dark Fantasy and Space), 20 Classes and 10 Races (over 2 Campaigns), 29 Monsters and a series of adventure hooks.

Yet I feel, as a GM, I can get more out of this than DnD.

Why?

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