Jumanji: Evolve Your RPG

OK so this one was much better actually

And what made it better in my eyes?

A ten minute timer.

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Jumanji – What it takes

Here’s the Video and now the facts

So what did it take to get to this point?

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Scythe – The Perfect Problem

Image result for scythe game

Once again I’m cutting it fine… two hours before bed.


LAST WEEK I looked at the interesting mechanics that would make Scythe perfect for a Megagame.  However there is one flaw that could put players off; they would rather play the Pilots other than the Workers.

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Project P – OR – The big questions

So last week I explained my process for designing the mechanics HERE but now we need to get into story.


And I’m using a very simple concept to do this… what story do I wish to let the players tell?

WARNING, this is very close to rail-roading so the next week will be the fine line and how to avoid crossing it.

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Project P – OR – how to put your idea through a shredder

When designing, you can safely assume that it will come out perfect…


Then be ready to throw it in a bin and NEVER ever play it.

OR you can take the idea and put it through a shredder… OK surely that the same thing right.

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One Shot – The Question of Patreon

So it’s getting to the stage where I’m asking a question that I didn’t think I would ask…


… should I become a Patreon Creator?  I know with a limited number of people, it is a tough question.

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