Bendy and the Ink Machine – Stuck in the Ink (Spoiler)

OK so I promised on Wednesday to mention the one flaw with the process theMeatley games places the players through by forcing players to go through the whole game.


And it is a very simple one with spoilers so… here it comes, last chance to go play.

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Bendy and the Ink Machine – Build Our Machine

WOW!  Just WOW!  I’m surprised!  WOW!


Normally in a episodic game, you play the episode, enjoy it or hate it and then move on.

But WOW!  Bendy and the Ink Machine took a massive gamble in rearranging some of the early game maps as well as changing some of the objectives.

This might sound weird for a game like this but I think it has some benefits for a game such as Bendy and the Ink Machine.

Now while I think it was a bit of a con to force you to play through the entire game to save it.  I wouldn’t have seen the new stuff if I hadn’t so I’m glad I did and this is why I believe they did it.

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Tron 2.0 – I’m surprised it is not…

… a Dark Soul’s Game.


I know that sounds weird but like The Surge and the Dark Souls, there are key elements to Tron that is similar to the other two games also have.

There was one key weapon in Tron that is perfect for a Dark Souls type game…

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Call of Cthulhu – Video never gets easy

Well things never get easy…

I thought that after 4 Videos I would be in my stride… but this doesn’t seem the case well at least it doesn’t .

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Tooth and Tail – A Study in Micro/Macro

OK so I haven’t been able to complete the original plan…


However I am impressed at Tooth and Tail and I do want to get this down on screen.

The key thing that I like about this game is it brings the most complicated part of an RTS and simplifies it while giving a decent strategy level.

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Cry Havoc – Soldier Placement

This will not be a Sunday Set Up as when you get a game with a mechanic as elegant as this… I am talking about, as mentioned, Cry Havoc.

Cry Havoc is a 2 to 4 player (BUT 4 is best) game about three factions invading a planet or the indigenous race trying to kick them off.  I’m focusing on one concept and it’s combat and it’s closeness to another classic concept.

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Zombicide – Tension in Mechanics

Well I’m having fun… and re-rolling Zombicide and Dead of Winter.


And I’m actually agreeing with one of the writers on the comments, Dead of Winter would not work easily mainly because of the way narrative mechanics are intertwined… maybe if you remove the crossroads cards and the hidden objectives, maybe… but in this case I’m siding with trying to answer Wednesday’s Question using Zombicide Black Plague.

Note this is my opinion and I’ll openly admit that… I’d love people’s opinions on this.

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