Call of Cthulhu – Video never gets easy

Well things never get easy…

I thought that after 4 Videos I would be in my stride… but this doesn’t seem the case well at least it doesn’t .

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Tooth and Tail – A Study in Micro/Macro

OK so I haven’t been able to complete the original plan…


However I am impressed at Tooth and Tail and I do want to get this down on screen.

The key thing that I like about this game is it brings the most complicated part of an RTS and simplifies it while giving a decent strategy level.

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Cry Havoc – Soldier Placement

This will not be a Sunday Set Up as when you get a game with a mechanic as elegant as this… I am talking about, as mentioned, Cry Havoc.

Cry Havoc is a 2 to 4 player (BUT 4 is best) game about three factions invading a planet or the indigenous race trying to kick them off.  I’m focusing on one concept and it’s combat and it’s closeness to another classic concept.

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Zombicide – Tension in Mechanics

Well I’m having fun… and re-rolling Zombicide and Dead of Winter.


And I’m actually agreeing with one of the writers on the comments, Dead of Winter would not work easily mainly because of the way narrative mechanics are intertwined… maybe if you remove the crossroads cards and the hidden objectives, maybe… but in this case I’m siding with trying to answer Wednesday’s Question using Zombicide Black Plague.

Note this is my opinion and I’ll openly admit that… I’d love people’s opinions on this.

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Zombicide and Dead Winter – Action vs. Thriller

I have Zombicide: Black Plague, a game about fighting zombies… enough said.


However, I also have a game known as Dead Winter which is also about zombies but is nearer the Walking Dead; making a combination of systematic and random tough decisions that could result in the death of characters.

So which is better?  Well both… both scratch different itches.

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Delve – a forgiving game with a ruthless theme

Earlier in the week I mentioned the 2 games Carcassonne and Delve and their similarities…


I also mentioned that they changed a mechanic that in theory would result, in theory, in a harder game.

If you need to

In Carcassonne you get 8 meeples that once you deploy you can only get back when you complete specific locations; in delve, you only have 5 pieces.  You’d think that actually making it harder.

Even so, the designers actually can get away with it… this is why I think they get away with it.

This is a long answer…

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Prelude – A thief in the machine

I’ve recently been looking at games that give a good feeling of being that character in that situation.  Here’s a clue to what I’ve been playing.

So why am I mentioning this?  Well it’s something I’m planning…

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