Bendy and the Ink Machine – Stuck in the Ink (Spoiler)

OK so I promised on Wednesday to mention the one flaw with the process theMeatley games places the players through by forcing players to go through the whole game.

And it is a very simple one with spoilers so… here it comes, last chance to go play.

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Bendy and the Ink Machine – Build Our Machine

WOW!  Just WOW!  I’m surprised!  WOW!

Normally in a episodic game, you play the episode, enjoy it or hate it and then move on.

But WOW!  Bendy and the Ink Machine took a massive gamble in rearranging some of the early game maps as well as changing some of the objectives.

This might sound weird for a game like this but I think it has some benefits for a game such as Bendy and the Ink Machine.

Now while I think it was a bit of a con to force you to play through the entire game to save it.  I wouldn’t have seen the new stuff if I hadn’t so I’m glad I did and this is why I believe they did it.

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Far Cry 5 – Far Cry 4 is missing

I know that last statement doesn’t make sense but hear me out.

I look at Far Cry 5 and I feel that something is missing, yes the game is streamlined and combines story with mechanics by making everything lead to the final goal.  However the army of Project Eden could have been made a character in itself by taking elements used in Far Cry 4 and advancing the game using these lost elements.

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Far Cry 5 – Resistance makes you miss out.

OK so after a painful blog post which if you want to read you can do HERE, I thought something a little more lighter.

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There was one thing that was interesting that I found about playing this game; that apart from the objectives and the starting cut scene and tutorial, I wasn’t taking much notice of the story.  Well the Faith Seed section of the story bugged out so I couldn’t complete it.

But I think that the mechanics that were created for Far Cry 5 do not just take up the slack but also create a story of their own.

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Far Cry 5 – The Sandbox comes Alive (Warning Darker Themes)

OK so while the logic of why the army doesn’t charge is illogical, at least they gave a reason.

My first few hours with Far Cry 5 was an interesting mix of Bow, silenced machine gun and pistol.

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Even so it provides a variety of interesting moments; glance for a few moments beyond the action and you see a group of characters that are surprisingly well thought out if not executed sub-par… and for a few moments they did have an effect on me to question which side I’m really on.

WARNING: as I was starting to type some of these things on this blog I was making myself uncomfortable, some of the themes bubbling under the surface are disturbing in this game and the conclusions are damning even to myself… if you trigger easily, don’t go below the MORE line.  This was also written before I saw a spoiler that proved the Father was outright EVIL but the key thing is the double edged nature of what I see as the hidden theme of Far Cry 5.

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Tron 2.0 – I’m surprised it is not…

… a Dark Soul’s Game.

I know that sounds weird but like The Surge and the Dark Souls, there are key elements to Tron that is similar to the other two games also have.

There was one key weapon in Tron that is perfect for a Dark Souls type game…

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Hand of Fate – Back in the Game

OK, I know Hand of Fate is an old game but, looking around, the lore of the game isn’t discussed very much.

However, I did place this on the Reddit page a few weeks back and I thought, why not put it on here.

So this is an old thought, currently my life is in the air so I can’t do anything too heavy.

I know this is an old game but it’s something I just found.

Originally I thought that Hand of Fate was simply a game of cards and a combat mechanic; don’t get me wrong, it was a great game but it felt like, while there were many small stories, there appeared to be only a simple mission based plot to pull you through.

How wrong I could be and it all comes from the introduction:

At first I thought it was in relation to Hell and the mention of 13 Gates was 13 Gates to hell… this is one theory that the gates to hell have led you to face the Devil.

However when I typed in 13 Gates, something else came up… “the 13 Gates of the Necronomicon” by Donald Tyson. How to be a magician the world of Lovecraft…

And something made sense; if you were an ordinary mortal then you wouldn’t have as much power over the cards, you’d be forced to take the hand you have but no you can manipulate the cards.

This means that you play a Magician who has successfully reached an other realm… the question is… which realm and who is the Dealer truly?

I think there are probably clues in the game and the evidence I’ve provided is flimsy as it’s a fictional source book in relation to the Lovecraft World (never created by the original author). If anyone wished me to explore further, let me know.

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