Dark Future: Speed in Slow Motion

I was always interested in the Dark Future series and Blood Red States makes me wish they did a new tabletop version.


However as I was playing I found a game that mimics the tabletop wargame concept and if you don’t play it as such, you will lose.

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Design 1 – The Dice Roll

A few weeks back I discussed Dice and Cards and how they vary.


However, I also mentioned that each could be used in a variety of ways or even together. Today I’m going to describe two scenarios which I have designed dice as a fundamental mechanic.

The key thing is that these are the dice isolated from the rest of the mechanics. There are other mechanics that exist but they will be discussed later.

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Rail Raiders Infinite vs Colt Express – Interaction

I played Rail Raider’s Infinite in my local game store and I saw the parallels to Colt Express.


And when I read the rules, it seemed simple a we played it and made the same comparison to Colt Express. Effectively it’s the same rules with minor modifications and everyone agreed it was inferior apart from the miniatures… and I can boil it down to the rules and today I will look at one… what you get when you hit .

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Sunless Skies – Going the Distance

Today, I’m going to compare Sunless Skies with… Sunless Skies.


OK so that may seem confusing but I played both Sunless Skies before and after early access and they felt like 2 different animals. And I felt it for one reason… distance.

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Pyre – The Pyre Paradox

Super-giant Games have created the ultimate paradox.

Image result for pyre

There is one mechanic that while sounds a good idea, is also contradictory based on the way they have designed the game and deal with their menus.

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