XCom – Between 1 and 2

I have recently bought Sigma Theory and it has reminded me in part of X-COM.


There is one thing that I think that improved between Xcom 1 and 2 and has been moved into Sigma Theory… things happening.

Continue reading
Advertisements

Design 1 – The Dice Roll

A few weeks back I discussed Dice and Cards and how they vary.


However, I also mentioned that each could be used in a variety of ways or even together. Today I’m going to describe two scenarios which I have designed dice as a fundamental mechanic.

The key thing is that these are the dice isolated from the rest of the mechanics. There are other mechanics that exist but they will be discussed later.

Continue reading

Rail Raiders Infinite vs Colt Express – Interaction

I played Rail Raider’s Infinite in my local game store and I saw the parallels to Colt Express.


And when I read the rules, it seemed simple a we played it and made the same comparison to Colt Express. Effectively it’s the same rules with minor modifications and everyone agreed it was inferior apart from the miniatures… and I can boil it down to the rules and today I will look at one… what you get when you hit .

Continue reading

Sunless Skies – Going the Distance

Today, I’m going to compare Sunless Skies with… Sunless Skies.


OK so that may seem confusing but I played both Sunless Skies before and after early access and they felt like 2 different animals. And I felt it for one reason… distance.

Continue reading

Pyre – The Pyre Paradox

Super-giant Games have created the ultimate paradox.

Image result for pyre

There is one mechanic that while sounds a good idea, is also contradictory based on the way they have designed the game and deal with their menus.

Continue reading

The Witness – The Witness (SPOILER HEAVY)

Yesterday I finished The Witness by Jonathan Blow…


… and this was a very brave game to make… it feels like it has no story to drive you along.  Instead it drives you along through a willingness to solve puzzles and explore a complex and beautiful world.  These puzzles get more and more complicated, not through complex rules, but a collection of simple rules being layered on top of each other.

But how does the title link back to the game itself….?

Continue reading