Dark Future: Speed in Slow Motion

I was always interested in the Dark Future series and Blood Red States makes me wish they did a new tabletop version.


However as I was playing I found a game that mimics the tabletop wargame concept and if you don’t play it as such, you will lose.

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Design 1 – The Dice Roll

A few weeks back I discussed Dice and Cards and how they vary.


However, I also mentioned that each could be used in a variety of ways or even together. Today I’m going to describe two scenarios which I have designed dice as a fundamental mechanic.

The key thing is that these are the dice isolated from the rest of the mechanics. There are other mechanics that exist but they will be discussed later.

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Rail Raiders Infinite vs Colt Express – Interaction

I played Rail Raider’s Infinite in my local game store and I saw the parallels to Colt Express.


And when I read the rules, it seemed simple a we played it and made the same comparison to Colt Express. Effectively it’s the same rules with minor modifications and everyone agreed it was inferior apart from the miniatures… and I can boil it down to the rules and today I will look at one… what you get when you hit .

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Sunless Skies – Going the Distance

Today, I’m going to compare Sunless Skies with… Sunless Skies.


OK so that may seem confusing but I played both Sunless Skies before and after early access and they felt like 2 different animals. And I felt it for one reason… distance.

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Pyre – The Pyre Paradox

Super-giant Games have created the ultimate paradox.

Image result for pyre

There is one mechanic that while sounds a good idea, is also contradictory based on the way they have designed the game and deal with their menus.

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The Witness – The Witness (SPOILER HEAVY)

Yesterday I finished The Witness by Jonathan Blow…


… and this was a very brave game to make… it feels like it has no story to drive you along.  Instead it drives you along through a willingness to solve puzzles and explore a complex and beautiful world.  These puzzles get more and more complicated, not through complex rules, but a collection of simple rules being layered on top of each other.

But how does the title link back to the game itself….?

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Devil May Cry 4 – The Complications of Blogging.

This is the end of a tough week for writing.


So I started writing about DMC4’s Lady’s long range weapon and combat style and how it is harder to get SSS with her because of her ranged style, then I gained a B rank in close quarters with guns.  I then watched several players on SSS runs with Lady so I was proven wrong… then I thought I noticed a pattern as Lady’s actions were long range at close quarters so maybe that’s why it’s SSS.

Then it became apparent that these were 2nd run characters were they had played DC with Dante and Nero and not playing Lady with all the energy gained from previous rounds, then…

…I gave up writing…

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Cultist Simulator – the “Correct” way to Skinner Box

OK, so maybe I’m engaging in a little click bait with the title but err… well I’m actually saying it in a positive way.

Image result for cultist simulator

Cultist Simulator appears at first glance to use techniques based on Skinner’s techniques as well as the same countdown clocks you get on mobile games and… yet it is the perfect simulator game I have played.  They have taken mechanics you could argue as negative and uses them in a positive way… and through it the perfect simulator.

Tic-Tock Tic-Tock

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