I love playing in the world of Dragon Quest Builders, I don’t have to worry about being attacked by random battle screens.
BUT WHERE THE **** DID THAT BOSS BATTLE COME FROM?
Seriously, I make up a giant town that makes me feel proud and prepared to protect the town for the boss battle.
I triggered the boss and… me and the town are teleported to the middle of an arena and I’m fighting a standard boss fight where you have to block some missiles, block an aggressive boss and then blow him up… something about it just feels… off.
The question is, for a game like this is there a better way to do it; is there a better form of boss battle for a new type of RPG.
Note this is speculative design and not purely based on the game Dragon Quest Builders.