Majesty – Income

With any strategy game, you need income to spend for characters.


As with the Minion last Saturday, I am I’m going to look into detail, again.

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Majesty – Minions

So a few days ago, I made a summary off mechanics that I believed added to the world in Dungeon Keeper and Majesty.


Today I’m going to look into detail, the Minions used and how the mechanics suit both of them and why they work for the world.

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The Zyghon Inversion – Solved

I know what you are thinking… a bit later than useful but I

Well, yes and no but rules are interesting things and there is some logic behind every rule. And “Truth or Consequences” can easily be interpreted and the buttons can be logically solved.

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Design 1 – The Dice Roll

A few weeks back I discussed Dice and Cards and how they vary.


However, I also mentioned that each could be used in a variety of ways or even together. Today I’m going to describe two scenarios which I have designed dice as a fundamental mechanic.

The key thing is that these are the dice isolated from the rest of the mechanics. There are other mechanics that exist but they will be discussed later.

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Rail Raiders Infinite vs Colt Express – Interaction

I played Rail Raider’s Infinite in my local game store and I saw the parallels to Colt Express.


And when I read the rules, it seemed simple a we played it and made the same comparison to Colt Express. Effectively it’s the same rules with minor modifications and everyone agreed it was inferior apart from the miniatures… and I can boil it down to the rules and today I will look at one… what you get when you hit .

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Sunless Skies – Going the Distance

Today, I’m going to compare Sunless Skies with… Sunless Skies.


OK so that may seem confusing but I played both Sunless Skies before and after early access and they felt like 2 different animals. And I felt it for one reason… distance.

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