The Zyghon Inversion – Solved

I know what you are thinking… a bit later than useful but I

Well, yes and no but rules are interesting things and there is some logic behind every rule. And “Truth or Consequences” can easily be interpreted and the buttons can be logically solved.

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Design 1 – The Dice Roll

A few weeks back I discussed Dice and Cards and how they vary.


However, I also mentioned that each could be used in a variety of ways or even together. Today I’m going to describe two scenarios which I have designed dice as a fundamental mechanic.

The key thing is that these are the dice isolated from the rest of the mechanics. There are other mechanics that exist but they will be discussed later.

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Rail Raiders Infinite vs Colt Express – Interaction

I played Rail Raider’s Infinite in my local game store and I saw the parallels to Colt Express.


And when I read the rules, it seemed simple a we played it and made the same comparison to Colt Express. Effectively it’s the same rules with minor modifications and everyone agreed it was inferior apart from the miniatures… and I can boil it down to the rules and today I will look at one… what you get when you hit .

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Sunless Skies – Going the Distance

Today, I’m going to compare Sunless Skies with… Sunless Skies.


OK so that may seem confusing but I played both Sunless Skies before and after early access and they felt like 2 different animals. And I felt it for one reason… distance.

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Design – Dice and Decks

Which would you rather have, a d20 or a set of 6 cards from 1 to 20?


I know this is an unusual question because when you look at it they are the same… well they are and they aren’t. While they may have the same purpose, they can be very different

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Pyre – The Pyre Paradox

Super-giant Games have created the ultimate paradox.

Image result for pyre

There is one mechanic that while sounds a good idea, is also contradictory based on the way they have designed the game and deal with their menus.

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Cultist Simulator – the “Correct” way to Skinner Box

OK, so maybe I’m engaging in a little click bait with the title but err… well I’m actually saying it in a positive way.

Image result for cultist simulator

Cultist Simulator appears at first glance to use techniques based on Skinner’s techniques as well as the same countdown clocks you get on mobile games and… yet it is the perfect simulator game I have played.  They have taken mechanics you could argue as negative and uses them in a positive way… and through it the perfect simulator.

Tic-Tock Tic-Tock

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