So it’s Tuesday, one day before this has to go out. Talk about cutting it fine.
And I think that there is something else I missed out in LAST WEEK’S POST that is key to why Scythe would be the perfect mega game conversion.
I know this sounds weird; for starters Scythe is a board game not a Megagame.
However this is the perfect candidate for conversion into a Megagame and there is one reason for this; the relationship between the mechs and the workers.
WOW! Just WOW! I’m surprised! WOW!
Normally in a episodic game, you play the episode, enjoy it or hate it and then move on.
But WOW! Bendy and the Ink Machine took a massive gamble in rearranging some of the early game maps as well as changing some of the objectives.
This might sound weird for a game like this but I think it has some benefits for a game such as Bendy and the Ink Machine.
Now while I think it was a bit of a con to force you to play through the entire game to save it. I wouldn’t have seen the new stuff if I hadn’t so I’m glad I did and this is why I believe they did it.
I know that last statement doesn’t make sense but hear me out.
I look at Far Cry 5 and I feel that something is missing, yes the game is streamlined and combines story with mechanics by making everything lead to the final goal. However the army of Project Eden could have been made a character in itself by taking elements used in Far Cry 4 and advancing the game using these lost elements.
OK so after a painful blog post which if you want to read you can do HERE, I thought something a little more lighter.
There was one thing that was interesting that I found about playing this game; that apart from the objectives and the starting cut scene and tutorial, I wasn’t taking much notice of the story. Well the Faith Seed section of the story bugged out so I couldn’t complete it.
But I think that the mechanics that were created for Far Cry 5 do not just take up the slack but also create a story of their own.
OK so while the logic of why the army doesn’t charge is illogical, at least they gave a reason.
My first few hours with Far Cry 5 was an interesting mix of Bow, silenced machine gun and pistol.
Even so it provides a variety of interesting moments; glance for a few moments beyond the action and you see a group of characters that are surprisingly well thought out if not executed sub-par… and for a few moments they did have an effect on me to question which side I’m really on.
WARNING: as I was starting to type some of these things on this blog I was making myself uncomfortable, some of the themes bubbling under the surface are disturbing in this game and the conclusions are damning even to myself… if you trigger easily, don’t go below the MORE line. This was also written before I saw a spoiler that proved the Father was outright EVIL but the key thing is the double edged nature of what I see as the hidden theme of Far Cry 5.