Rail Raiders Infinite vs Colt Express – Interaction

I played Rail Raider’s Infinite in my local game store and I saw the parallels to Colt Express.


And when I read the rules, it seemed simple a we played it and made the same comparison to Colt Express. Effectively it’s the same rules with minor modifications and everyone agreed it was inferior apart from the miniatures… and I can boil it down to the rules and today I will look at one… what you get when you hit .

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The Positive Community

So how do I do this without entering drama territory.


Not going to happen… OK so let’s keep it simple… let me give three good examples of board gaming communities that I know of (opinion) that do of a good job at being inclusive to everyone.  I will not use names but you may be able to figure it out.

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Fury of Dracula – A tale of Two Teams

Well I’ve played my second game of Fury of Dracula as Dracula…


… and it was tougher.  I was playing a different game; the Hunters were ripping apart my lairs, setting up ambush points and creating a dragnet strong enough to make my life difficult.

It was a major jump from playing with a group you could run rings around, failed to stop Hideouts from activating and making them go where you want them to.

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Cry Havoc – The YouTube Choice

It’s taking a while to figure out how to handle the Sunday Scenario in relation to the Cry Havoc game. 


However while I’m thinking about the Sunday Scenario, another back burner project came to mind.

Board game playing for twitch and youtube; one game I wanted to play was Cry Havoc.

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Cry Havoc – Soldier Placement

This will not be a Sunday Set Up as when you get a game with a mechanic as elegant as this… I am talking about, as mentioned, Cry Havoc.

Cry Havoc is a 2 to 4 player (BUT 4 is best) game about three factions invading a planet or the indigenous race trying to kick them off.  I’m focusing on one concept and it’s combat and it’s closeness to another classic concept.

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Zombicide and Dead Winter – Action vs. Thriller

I have Zombicide: Black Plague, a game about fighting zombies… enough said.


However, I also have a game known as Dead Winter which is also about zombies but is nearer the Walking Dead; making a combination of systematic and random tough decisions that could result in the death of characters.

So which is better?  Well both… both scratch different itches.

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Delve – a forgiving game with a ruthless theme

Earlier in the week I mentioned the 2 games Carcassonne and Delve and their similarities…


I also mentioned that they changed a mechanic that in theory would result, in theory, in a harder game.

If you need to

In Carcassonne you get 8 meeples that once you deploy you can only get back when you complete specific locations; in delve, you only have 5 pieces.  You’d think that actually making it harder.

Even so, the designers actually can get away with it… this is why I think they get away with it.

This is a long answer…

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