Start Menu – Booting Up

So what am I planning?


Well the first thing I’m planning is to restart youtube videos as part of the blog.  The plan is to put the video out first then put the supplemental notes out on the Wednesday out on the blog with the video.

So what am I looking at?

There are two potential ideas that I could do:

Four Reasons Why…

OK, this is a disaster waiting to happen; especially considering one of the ideas that has come to mind involves Doctor Who… JUST ASKING FOR IT!  But four reasons, keeps things simple and allows me to go into detail about key elements I like.

Reboot Busts…

I’m asking for abuse; not just taking on Doctor Who but game flops as well.  Could I do anything worse… well I could but even I don’t want to cross that line willingly.  Mistakes have been made with some games and taking them head on and making suggestions based on the games and mechanics I know… it’s one way of getting angry people shouting at you.


There is also one other project I am working on BUT this isn’t a solo project and I need help with it.

Oh and at some point I have to redo the Twitter and FB buttons below, maybe add a few more.

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Game Paused

OK so I’m taking a break for a few weeks to get my head back in the game and to focus on some other things.  I will be restarting on the 12th September.

There are two reasons:

  1. I am mentally drained, not just feeling upset but extremely low mood.
  2. I have several projects that I need to focus on.

I hope I can pull myself back on track and enjoy myself.

The Positive Community

So how do I do this without entering drama territory.


Not going to happen… OK so let’s keep it simple… let me give three good examples of board gaming communities that I know of (opinion) that do of a good job at being inclusive to everyone.  I will not use names but you may be able to figure it out.

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Pyre – The Pyre Paradox

Super-giant Games have created the ultimate paradox.

Image result for pyre

There is one mechanic that while sounds a good idea, is also contradictory based on the way they have designed the game and deal with their menus.

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The Witness – The Witness (SPOILER HEAVY)

Yesterday I finished The Witness by Jonathan Blow…


… and this was a very brave game to make… it feels like it has no story to drive you along.  Instead it drives you along through a willingness to solve puzzles and explore a complex and beautiful world.  These puzzles get more and more complicated, not through complex rules, but a collection of simple rules being layered on top of each other.

But how does the title link back to the game itself….?

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ICRPG – Quality over Quantity

Image result for icrpg

So I recently picked up ICRPG (Index Card RPG) a RPG book by Runehammer (previously known as Drunkens and Dragons) 


It’s currently on it’s 2nd edition, which is an A5 book with about 200 pages with text slightly bigger than DnD writing (or very close).

DnD has a variety of books; Core Rulebooks, Monster Manuals, Campaigns and advanced characters all over it’s 40+ years lifespan (first published 1974).

In ICRPG Core Rules, there are 2 Campaign Settings (Dark Fantasy and Space), 20 Classes and 10 Races (over 2 Campaigns), 29 Monsters and a series of adventure hooks.

Yet I feel, as a GM, I can get more out of this than DnD.

Why?

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Week of brain drain

Errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!

OK watching my rig installing updates and I can’t think of something to talk about…

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