Bad North – Moving with the Strategy

What can you learn from a single run of a Rogue type game?


I recently played a Roguelite called BAD NORTH which is a stripped down RTS with RPG mechanics. I completed one run and then a second… and there were some things that I saw differently in the two runs.

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Dark Future: Speed in Slow Motion

I was always interested in the Dark Future series and Blood Red States makes me wish they did a new tabletop version.


However as I was playing I found a game that mimics the tabletop wargame concept and if you don’t play it as such, you will lose.

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Frostpunk – Building on Thin Ice

Steampunk in eternal Winter, Frostpunk was one of those games that had a world of beauty and danger all at once.


And while city manager doesn’t immediately appear to be the best way of showing this horrific world off, it does, in my eyes, allow people to face the harsh nature of survival and what is needed to be done to survive.

WARNING: There are spoilers for the main storyline… you have been warned.

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Legacy – Thought Experiment

One of the ideas I’m thinking about is a Legacy game that can be reset.


A legacy system occurs when you play a single session of a board game but the results carry over to the next game. This also includes stickers, sealed envelopes and other elements that permanently change the game forever.

The problem with most is, once all the secrets are gone, you can’t reset as the secrets were part of the game. So how do you make things interesting things multiple times but still keep it legacy.

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