Yesterday I finished The Witness by Jonathan Blow…
… and this was a very brave game to make… it feels like it has no story to drive you along. Instead it drives you along through a willingness to solve puzzles and explore a complex and beautiful world. These puzzles get more and more complicated, not through complex rules, but a collection of simple rules being layered on top of each other.
But how does the title link back to the game itself….?