Scythe – The Perfect Problem

Image result for scythe game

Once again I’m cutting it fine… two hours before bed.


LAST WEEK I looked at the interesting mechanics that would make Scythe perfect for a Megagame.  However there is one flaw that could put players off; they would rather play the Pilots other than the Workers.

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Scythe – The Perfect Answer

Image result for scythe game

So it’s Tuesday, one day before this has to go out.  Talk about cutting it fine.


And I think that there is something else I missed out in LAST WEEK’S POST that is key to why Scythe would be the perfect mega game conversion.

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Scythe – The Perfect Megagame

Image result for scythe game

I know this sounds weird; for starters Scythe is a board game not a Megagame.


However this is the perfect candidate for conversion into a Megagame and there is one reason for this; the relationship between the mechs and the workers.

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Bendy and the Ink Machine – Stuck in the Ink (Spoiler)

OK so I promised on Wednesday to mention the one flaw with the process theMeatley games places the players through by forcing players to go through the whole game.


And it is a very simple one with spoilers so… here it comes, last chance to go play.

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Bendy and the Ink Machine – Build Our Machine

WOW!  Just WOW!  I’m surprised!  WOW!


Normally in a episodic game, you play the episode, enjoy it or hate it and then move on.

But WOW!  Bendy and the Ink Machine took a massive gamble in rearranging some of the early game maps as well as changing some of the objectives.

This might sound weird for a game like this but I think it has some benefits for a game such as Bendy and the Ink Machine.

Now while I think it was a bit of a con to force you to play through the entire game to save it.  I wouldn’t have seen the new stuff if I hadn’t so I’m glad I did and this is why I believe they did it.

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Project P – OR – The big questions

So last week I explained my process for designing the mechanics HERE but now we need to get into story.


And I’m using a very simple concept to do this… what story do I wish to let the players tell?

WARNING, this is very close to rail-roading so the next week will be the fine line and how to avoid crossing it.

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