Delve – into Carcassonne

OK things have gotten a little too dark with Cthulhu so part 3 will be after a quick break.

As I was sat in my local board gaming shop, one of my friends was playing this game…

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FATE – the Fire of Angels – Timed Exquisitely (Prelude part 2)

This is the second part of the prelude I’m creating using an RPG mechanic.  Feel free to send feedback.

The first part of the prelude is here


The Fire of Angels dropped below L1 and left Void Space.

“All clear!”  Michael lifted his goggles…

“Why do you wear those?”  Carriea tightened the last screw.

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Delta Green – Playing the Black Sheep

Last week I gave an example of a character with good intentions and poor method with the example of John Kramer, the “antagonist” of the SAW series.


This time round I’m looking at the next phase… how to create and play Black Sheep characters.

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FATE – the Fire of Angels – Tarriara’s Exodus (Prelude)

This is the first part of a story I’m creating using an RPG mechanic.  Feel free to send feedback.


The Fire of Angels dropped below L1 and left Void Space.

“What the…” the Captain looked down at the drive console “Great!  Spike!  You promised that the drive could handle the load!”

“I said!”  The radio crackled from the volume “That the engine could handle it!  The overheat… that was a different matter.”

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Delta Green – the Fine Line (18+ due to movie example)

OK so we’re getting dark here.


When you include Cthuhlu mythos in a game, you will always get dark.

Sometimes though it’s not the darkness that is scary, it’s the lengths people go to survive it.

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