Scratchbrew Challenge (-3) – Setup for a Fall

By the time of release I will be 3 days away from what can only be the biggest gamble for a GM.  A total Scratchbrew; no published game base, no existing world, everything from the ground up.


What could possibly go wrong?

Well I wouldn’t be writing this if I didn’t have an idea.

This is the third part of four; part one is here and part 2 is here

When you choose to design a world from scratch there are several pitfalls.

Scale

I think that this the biggest mistake I’ve made, when you create a world you create it at a manageable scale; a town, a city, an island.

However the scale I’ve chosen is galactic; Space, Universe and Planets.  This would be asking for trouble on it’s but I’ve also given the group a ship; this has escalated the chaos from trouble to already regretting the thought.

History

Using a world with previous history makes it easier to bounce off the history of the world you know anything that has happened and you can use it moving forward.

However there isn’t a history if you start from scratch; as such, there is more cluing in players to key elements of the past that will slow thing down.

More than just human

Coping with one race with all it’s complexities is one thing; how laws work, how cultures interact, how governments work, what they eat, how they interact with each other within the same race…

… coping with several space-faring races is another.  As well as all the above, the question of how they interact with each other becomes an issue; is there racism?  Does one believe they are superior?  What happens when they meet on the ground or in space.


To quote a famous smuggler:

“I have a bad feeling about this”

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